Greetings! I am an upcoming (BSc) Computer Programming graduate at the University of Suffolk (UoS). Throughout my time as a student, I have been fortunate enough to experience a variety of programming disciplines/specialisms; however, the past three years have focused my attention towards the 'backend development' behind games production encompassing specialist areas such as Game Engine Programming, Artificial Intelligence, Graphics Programming, and Gameplay Programming.
Backend Development: Rust, Python, Ruby, Kotlin
Frontend Development: HTML, CSS, Javascript
Environment: Visual Studio, intellij, Apache Netbeans
C Family: C#, C++, C
Engines: Unity, Unreal, Godot
Shader Langauges: GLSL, ShaderLab
Jira
Trello
GitHub
Plastic SCM
Unlike other forms of software development, games development has an extensive wealth of varying specialisms in games programming alone, providing me with knowledge and experience using various programming languages, paradigms and architectural designs in addition to a firm foundation of programming principles. Furthermore, although it's not my specialist area at University, I have experience working in both art and design roles which I find extremely valuable for knowing how to communicate with a team of various professional disciplines.
Independent and Self-Motivated
Creative
Open-Minded
Punctual and Determined
Problem Solving
Advanced Mathematics
Interpersonal Skills
Teamwork